MonMae: The Ultimate Game Engine for Monster-Taming Games
Are you passionate about building monster-taming games but frustrated with the limitations of traditional game engines like RPG Maker, or the difficulties of learning Unity? Meet MonMae (MonTamer Maker)—an all-in-one solution designed to help you create engaging, console-ready games without coding experience.
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What is MonMae?
MonMae is an innovative game development engine tailored specifically for monster-taming games. It simplifies game creation by providing an intuitive, visual editor, and a massive library of pre-made assets. Whether you're a hobbyist or an aspiring developer, MonMae allows you to bring your creative visions to life without the steep learning curve of more complex engines like Unity and Unreal Engine, nor the asset and game-type limitations of RPG Maker.
With MonMae, you'll have access to:
Huge, Multi-biome Tileset: Carefully crafted, hand pixeled tileset for inside, and outisde.
100+ Monsters: Beautifully designed sprites available in multiple resolutions.
50+ NPCs: Fully animated characters, each with battle sprites and multiple animations.
60+ Battle Unique Animations: Pre-made and palette swappable, allowing you maximize variety.
40+ Original Songs: A diverse soundtrack to match the vibe of your world.
100+ Sound Effects: For all your soundly needs be it in battle, in menus, or in the tall grass.
Best of all, MonMae lets you export games to major consoles like Nintendo Switch, Xbox, and PS4, as well as platforms like PC, iOS, and Android.
Why Choose MonMae Over Other Engines?
While engines like RPG Maker and Unity are excellent in their own right, they aren't specifically designed for creating monster-taming games. Here’s why MonMae stands out:
Easy Console Export
One of the standout features of MonMae is its ability to export games to consoles like Nintendo Switch, Xbox, and PS Systems—a rarity for indie-friendly engines. This is all possible through GameMakerーthe engine that MonMae is built on. With simple setup processes, you can turn your project into a console-ready title without jumping through technical hoops (console licensing is required).
No Coding Required
MonMae is built for creators who want to focus on storytelling and design, not programming. With its Visual Editor, you can customize your monsters, battles, and worlds without writing a single line of code.
Built-In RPG and Monster-Taming Mechanics
Forget spending hours customizing or coding features in other engines. MonMae comes with all the fundamental mechanics for monster-taming games, including:
Capturing and battling monsters
Inventory management and shops
Fully customizable type-chart systems
Dynamic NPC interactions and quests
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These features are ready to go out of the box, letting you focus on the fun parts of game development.
Comprehensive Asset Library
MonMae offers an ever-expanding asset library to help you get started:
Giant, multi-biome tilesets: Perfect for creating immersive environments.
Customizable UI elements: Multiple versions of menus, character screens, and more.
100+ editable moves: Pre-defined abilities and effects that you can tweak or expand upon.
Unlike other engines where you have to source or create everything from scratch, MonMae gives you everything you need to start building right away. And if you want to incorporate your own art or sound, importing custom assets is quick and easy.
Features Included in MonMae
MonMae offers a robust set of features designed to streamline your game development process:
Cutscene system: With 30+ features for creating story-driven interactions.
Team builder: Quickly test monsters and moves during development.
Customizable moves and monsters: Modify every detail, from stats to artwork.
Follower monsters: The first monster in your party can follow your player around the world.
Dynamic environments: Implement obstacles like boulders or trees that can be removed based on conditions met by the player.
With MonMae, you have the power to create immersive, dynamic games without the complexity that comes with traditional game engines.
Click the widget below to buy MonMae today!
Or, browse bundle pass, that includes 2 free games!
MonMae vs. Competitors
MonMae vs. RPG Maker
RPG Maker is great for general RPGs but lacks the built-in functionality for monster-taming mechanics. MonMae offers a more tailored experience with features designed specifically for this genre, like monster-catching and fully customizable battle systems.
MonMae vs. Unity
Unity is powerful but can be overwhelming for beginners. MonMae eliminates the need for coding, giving you access to pre-built systems without sacrificing flexibility. Plus, the time and effort required to get a monster-taming game up and running in Unity is far greater than in MonMae.
MonMae vs. GB Studio
GB Studio is a fantastic option for retro-style games, but its feature set is limited when compared to MonMae’s vast asset library and built-in monster mechanics. If you're looking to build something more modern and feature-rich, MonMae is the way to go.
Unlimited Updates for Life, for Free!
MonMae is constantly evolving. As part of your purchase, you'll receive unlimited updates for life, with new monsters, animations, and features being added regularly. The engine’s support team is active and responsive, ensuring you always have help when you need it.
Not convinced? See Comments and Ratings by Satisfied Customers!
Monste*****: This is a great tool! The creator strives to make it simple for people who cannot code and is very active.
Vladm****: 11 outta 10 for sure! Can't wait to see how this grows an develops!
M****: Im honestly glad I’m going with monmae instead of trying to crowdfund getting a team together for my own engine. Monmae is bursting with potential
V**: i think the system for the MonMae tutorials is already perfect.
Ven******: A reasonably priced and fantastic editor/game! I have spent quite some time using this with absolutely zero coding experience. I did not even know how to take a screenshot on PC! As I only ever used it for University and even I have found it fairly user friendly. Granted I can only do a very small amount, but it is enough to personalize for my own custom game. Now, I am very close to getting my demo completed and sent off to publishers which is a dream come true!